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Our 7 Step Guide to Develop Amazing Training

 

Policies and procedures, manuals and instructions, these are critical documents in every company. But most people probably wouldn’t categorize them as being very entertaining. At Inno-Versity, they get our undivided attention. They are the nuts and bolts, pieces and parts that we use as a foundation to build engaging training.

With all of the charts and graphs, reports and presentations, you might wonder how we add each of these pieces into the blueprints when we design training that still holds a learner’s interest.

It’s a process. And one that we love. This infographic guide reveals 7 steps we follow, along with some of the tools we find most useful, to pull off the unimaginable—fantastic training a learner will love!

ContentDesign

StepOne

During this step, we spread all the material out on the table, so to speak, and sort through each piece of information. Here we are asking the question: Does this material fit under the established goal of the training? 

StepTwo

With the goal still in mind, it’s time to determine what the learning objectives are for of the training.

Tool we use:

Following Bloom’s Taxonomy, which lists six major categories of cognitive processes, starting from the simplest to the most complex. We use this model to define objectives.

BrainBullet

StepThree

Whether it’s a simple read and click format, or includes video, audio, scenario-based or gamification learning, choosing the correct format can be tricky. Here are some of the things we consider when picking a format:

FourBullets

Some tools we might use:

  • Powtoons: Cartoon-maker we can use to create scenarios

 

StepFour

Now that we have the framework, we can really start to build. The material is chunked out or separated into sections.

To “chunk” material means that we:

ThreeBullets

A tool we use often:

  • Storyboard: creates a course outline complete with navigational flow. Each scene shows chapter number, sub chapters, learning goal of module and related content with interactive multimedia.

 

GraphicDesign

After building a solid foundation with the content, it’s time for us to get visual.

StepFive

We looked at our audience back in Step 3 for content, but here in Step 5 we are careful to identify our audience again. This also helps us determine items on the graphics side, such as colors and whether or not to use photo-realist images versus illustrations, etc.

StepSix

A crucial part of the creative development of the course is determining the intent of the course. This requires us to ask this question: How is the course to be viewed? This affects whether the course is interactive, static, or a hybrid of both.

StepSeven

Now that we have decided on the creative context of the content, it’s time to add the finishing touches. At this step, we brainstorm.

OneBullet

Some tools we like:

  • Stumbleupon
  • Pinterest
    • Color-If the client does not have a brand specific color scheme, our designers are able to, within the creative context of the content, make this decision. Again, looking back at the audience and intent of the course helps us determine what colors to use.
    • Images/Video-Now it is time to create the graphic additions that will assist in the contents. Depending on the intent and audience of the content will directly affect what we create.

A tool we use often:

Adobe Creative Cloud is the main tool we use at this stage.

Specifically, Adobe Illustrator—this program works with vector images, meaning it can create images that are not bound by pixel lose. Illustrator allows us to produce a variety of files to work within virtually any parameters.

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